The Development of Esports Research and Technology in the Last 3 Decades

Author:

Al Ardha Muchamad Arif1,Ridwan Mochamad1,Wijaya Andhega1,Moh. Fathur Rohman Moh. Fathur1,Pandhadha Putra Nur Salsabila Rhesa1,Bikalawan Bikalawan auqi Sawa1,Mubarak Jordan Agung1,Putra Kukuh Pambuka2,Yang Chung Bing3

Affiliation:

1. Surabaya State University, Jl. Kampus Unesa Lidah Wetan 60213, Surabaya, Indonesia

2. Universitas Kristen Satya Wacana, Jl. Diponegoro No.52-60 50711, Salatiga, Indonesia

3. National Dong Hwa University, No. 1號, Section 2, Daxue Rd, Shoufeng Township 974, Hualien, Taiwan

Abstract

This study aims to analyze and evaluate the research and technology developments of esports in the last 30 years. 1188 Scopus articles were analyzed using VOS viewer computer software. The literature review was analyzed systematically following PRISMA guidelines. The analysis results show computer science, social sciences, and medicine are the fields of study most often associated with esports. The keywords "Esports" and "Human" are the main focus, indicating attention to the interaction between users and technology in gaming. In conclusion, esports have become more than just a game, but a complex social and technological phenomenon with broad impacts.

Publisher

Association for Information Communication Technology Education and Science (UIKTEN)

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