Controlling physics in realistic character animation
Author:
Affiliation:
1. Department of Computer Science and Engineering at the University of Washington in Seattle
Publisher
Association for Computing Machinery (ACM)
Subject
General Computer Science
Reference12 articles.
1. Similarity in multilegged locomotion: Bouncing like a monopode
2. Motion signal processing
3. Motion editing with spacetime constraints
4. Animating Human Motion
5. Adapting simulated behaviors for new characters
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4. Real-time interactive motion transitions by a uniform posture map;Future Generation Computer Systems;2005-07
5. The Inductive Inverse Kinematics Algorithm for Manipulating the Posture of an Articulated Body;Intelligent Data Engineering and Automated Learning;2003
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