1. Iterative Motion Editing with Natural Language;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
2. Editing mesh sequences with varying connectivity;Computers & Graphics;2024-06
3. Interacting with a Fully Simulated Self-Balancing Bipedal Character in Augmented and Virtual Reality;Encyclopedia of Computer Graphics and Games;2024
4. Bearbeitung von Bewegungen;Einführung in die Computeranimation;2024
5. Motion In-Betweening with Phase Manifolds;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2023-08-16