Author:
Smith Gillian,Othenin-Girard Alexei,Whitehead Jim,Wardrip-Fruin Noah
Cited by
23 articles.
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1. Integrating Players’ Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12
2. A Novel Procedural Content Generation Algorithm for Tower Defense Games;Proceedings of the 6th International Conference on Algorithms, Computing and Systems;2022-09-16
3. Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials;FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games;2022-09-05
4. A Rule Based Procedural Content Generation System;Communications in Computer and Information Science;2022
5. TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games;The 16th International Conference on the Foundations of Digital Games (FDG) 2021;2021-08-03