Self-Transforming Controllers for Virtual Reality First Person Shooters

Author:

Krekhov Andrey1,Emmerich Katharina2,Bergmann Philipp1,Cmentowski Sebastian1,Krüger Jens1

Affiliation:

1. University Duisburg-Essen, Duisburg, NRW, Germany

2. University of Duisburg-Essen, Duisburg, NRW, Germany

Publisher

ACM

Reference47 articles.

1. Regina Bernhaupt. 2010. User Experience Evaluation in Entertainment. Springer London London 3--7. DOI: http://dx.doi.org/10.1007/978--1--84882--963--3_1 Regina Bernhaupt. 2010. User Experience Evaluation in Entertainment. Springer London London 3--7. DOI: http://dx.doi.org/10.1007/978--1--84882--963--3_1

2. Frank Biocca and Ben Delaney. 1995. Communication in the Age of Virtual Reality. L. Erlbaum Associates Inc. Hillsdale NJ USA Chapter Immersive Virtual Reality Technology 57--124. http://dl.acm.org/citation.cfm?id=207922.207926 Frank Biocca and Ben Delaney. 1995. Communication in the Age of Virtual Reality. L. Erlbaum Associates Inc. Hillsdale NJ USA Chapter Immersive Virtual Reality Technology 57--124. http://dl.acm.org/citation.cfm?id=207922.207926

3. Control your game-self

4. Beyond the Gamepad: HCI and Game Controller Design and Evaluation

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