Control your game-self

Author:

Birk Max1,Mandryk Regan L.1

Affiliation:

1. University of Saskatchewan, Saskatoon, Saskatchewan, Canada

Publisher

ACM

Reference39 articles.

1. Effects of View, Input Device, and Track Width on Video Game Driving;Bateman S.;Proc. GI,2011

2. The Ideal Elf: Identity Exploration in World of Warcraft

3. Bogost I. How To Do Things With Videogames 2011. Bogost I. How To Do Things With Videogames 2011.

4. Csíkszentmihályi M. Beyond Boredom and Anxiety 1975. Csíkszentmihályi M. Beyond Boredom and Anxiety 1975.

5. A Model Proposition. In Extending Experiences: Structure;Fernandez A.;Analysis and Design of Computer Game Player Experience,2008

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1. ExpanStick: Augmenting Gamepad Thumbstick using Force at the Limit;Proceedings of the ACM on Human-Computer Interaction;2023-09-29

2. Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. Characterizing the Technology Needs of Vulnerable Populations for Participation in Research and Design by Adopting Maslow’s Hierarchy of Needs;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

4. Three Design Themes for Collaborative Alternative Controllers;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

5. Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires;International Journal of Human-Computer Studies;2023-01

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