The Effect of Gamification-Based Programming E-Learning Platform on Students' Achievement
Author:
Affiliation:
1. Universitas Brawijaya, Indonesia
2. State University of Malang, Indonesia
3. Hiroshima University, Japan
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3626641.3626675
Reference24 articles.
1. Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
2. Bachtiar F.A. 2018. CoMa: Development of Gamification-based E-learning. (2018) 266–271. Bachtiar F.A. 2018. CoMa: Development of Gamification-based E-learning. (2018) 266–271.
3. Why the high attrition rate for computer science students
4. On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking
5. Adaptive gamification in e-learning based on students’ learning styles
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