Evaluating the GameFlow Model with Different Stakeholders
Author:
Affiliation:
1. Australian National University, Canberra, ACT, Australia
2. Queensland University of Technology, Brisbane, Australia
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3341215.3356286
Reference13 articles.
1. Per Backlund Anna-Sofia Alklind Taylor Henrik Engström Mikael Johannesson Mikael Lebram Angelique Slijper Karin Svensson Jesper Poucette and Katharina Stibrant Sunnerhagen. 2013. Games on prescription! Evaluation of the Elinor console for home-based stroke rehabilitation. In Transactions on edutainment IX 49--64. https://doi.org/10.1007/978--3--642--37042--7_3. Per Backlund Anna-Sofia Alklind Taylor Henrik Engström Mikael Johannesson Mikael Lebram Angelique Slijper Karin Svensson Jesper Poucette and Katharina Stibrant Sunnerhagen. 2013. Games on prescription! Evaluation of the Elinor console for home-based stroke rehabilitation. In Transactions on edutainment IX 49--64. https://doi.org/10.1007/978--3--642--37042--7_3.
2. Shaw Bronner Russell Pinsker and J. Adam Noah. 2013. Energy cost and game flow of 5 exer-games in trained players. American journal of health behavior 37 3: 369--380. https://doi.org/10.5993/AJHB.37.3.10. Shaw Bronner Russell Pinsker and J. Adam Noah. 2013. Energy cost and game flow of 5 exer-games in trained players. American journal of health behavior 37 3: 369--380. https://doi.org/10.5993/AJHB.37.3.10.
3. Interactive fruit panel (IFP): a tangible serious game for children with special needs to learn an alternative communication system
4. A Flow Experience Analysis on the Virtual Reality Artwork
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