A Flow Experience Analysis on the Virtual Reality Artwork

Author:

Huang Meng-Hsuan1,Tsau Saiau-Yue1

Affiliation:

1. National Taipei University of Technology, Taiwan

Publisher

ACM Press

Reference17 articles.

1. Super Data (2017). Virtual Reality Market and Consumers. Retrieved from https://www.superdataresearch.com/market-data/virtual-reality-industry-report/

2. Burdea, G. and P. Coiffet (1994) Virtual Reality Technology. John Wiley& Sons, Inc., New York, NY, U.S.A.

3. Ihde, D. (1990). Technology and the life world: From garden to earth (No. 560). Indiana University Press.

4. Shaun Gallagher (2000). Philosophical conceptions of the self: implications for cognitive science. Trends in Cognitive Sciences Trends in Cognitive Sciences, vol. 4, no. 1, 2000.

5. Peter Middleton and James Spinney (2016). Directors Peter Middleton and James Spinney on Notes on Blindness. Retrieved from https://homemcr.org/article/directors-peter-middleton-and-james-spinney-on-notes-on-blindness

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