Inbetweening for computer animation utilizing moving point constraints

Author:

Reeves William T.1

Affiliation:

1. Computer Research and Development, Lucasfilm, Ltd.

Abstract

This paper presents an approach to computerized inbetweening which allows the animator more control over an interpolation sequence than existing keyframe techniques. In our approach, the animator specifies in addition to a set of keyframe constraints, a set of new constraints called moving points . Moving points are curves in space and time which constrain both the trajectory and dynamics of certain points on the keyframes. The sets of keyframes and moving points form a constraint or patch network specification of the desired dynamics. Several algorithms are presented for inbetweening or completing such a patch network. By measuring these algorithms with respect to a set of evaluation criteria, the algorithm which best meets our interpolation needs is selected.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference15 articles.

1. Computer generated key frame animation;Burtnyk N.;Journal of the Society of Motion Picture and Television Engineers,1971

2. Interactive skeleton techniques for enhancing motion dynamics in key frame animation

3. The problems of computer-assisted animation

4. Catmull E. "New frontiers in computer animation " American Cinematrographer (Oct. 1979). Catmull E. "New frontiers in computer animation " American Cinematrographer (Oct. 1979).

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