Affiliation:
1. National Research Council of Canada, Ottawa, Canada
Abstract
A significant increase in the capability for controlling motion dynamics in key frame animation is achieved through skeleton control. This technique allows an animator to develop a complex motion sequence by animating a stick figure representation of an image. This control sequence is then used to drive an image sequence through the same movement. The simplicity of the stick figure image encourages a high level of interaction during the design stage. Its compatibility with the basic key frame animation technique permits skeleton control to be applied selectively to only those components of a composite image sequence that require enhancement.
Publisher
Association for Computing Machinery (ACM)
Reference11 articles.
1. Computer generated key frame animation;Burtnyk N.;J. Soc. Motion Picture and Television Engineers,1971
2. Computer animation of free form images
Cited by
103 articles.
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