Non‐linear Rough 2D Animation using Transient Embeddings

Author:

Even Melvin1,Bénard Pierre1ORCID,Barla Pascal1

Affiliation:

1. Inria, Univ. Bordeaux, CNRS, Bordeaux INP, LaBRI, UMR 5800 France

Abstract

AbstractTraditional 2D animation requires time and dedication since tens of thousands of frames need to be drawn by hand for a typical production. Many computer‐assisted methods have been proposed to automatize the generation of inbetween frames from a set of clean line drawings, but they are all limited by a rigid workflow and a lack of artistic controls, which is in the most part due to the one‐to‐one stroke matching and interpolation problems they attempt to solve. In this work, we take a novel view on those problems by focusing on an earlier phase of the animation process that uses rough drawings (i.e., sketches). Our key idea is to recast the matching and interpolation problems so that they apply to transient embeddings, which are groups of strokes that only exist for a few keyframes. A transient embedding carries strokes between keyframes both forward and backward in time through a sequence of transformed lattices. Forward and backward strokes are then cross‐faded using their thickness to yield rough inbetweens. With our approach, complex topological changes may be introduced while preserving visual motion continuity. As demonstrated on state‐of‐the‐art 2D animation exercises, our system provides unprecedented artistic control through the non‐linear exploration of movements and dynamics in real‐time.

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Research on 2D Animation Simulation Based on Artificial Intelligence and Biomechanical Modeling;EAI Endorsed Transactions on Pervasive Health and Technology;2024-05-23

2. Joint Stroke Tracing and Correspondence for 2D Animation;ACM Transactions on Graphics;2024-04-09

3. Efficient Interpolation of Rough Line Drawings;Computer Graphics Forum;2023-10

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