Collision Detection and Response for Computer Animation

Author:

Moore Matthew1,Wilhelms Jane1

Affiliation:

1. Computer Graphics & Imaging Laboratory, Computer & Information Sciences Board, University of California at Santa Cruz, Santa Cruz, California

Abstract

When several objects are moved about by computer animation, there is the chance that they will interpenetrate. This is often an undesired state, particularly if the animation is seeking to model a realistic world. Two issues are involved: detecting that a collision has occurred, and responding to it. The former is fundamentally a kinematic problem, involving the positional relationship of objects in the world. The latter is a dynamic problem, in that it involves predicting behavior according to physical laws. This paper discusses collision detection and response in general, presents two collision detection algorithms, describes modeling collisions of arbitrary bodies using springs, and presents an analytical collision response algorithm for articulated rigid bodies that conserves linear and angular momentum.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,General Computer Science

Reference32 articles.

1. William W. Armstrong and Mark W. Green "The Dynamics of Articulated Rigid Bodies for Purposes of Animation " Proceedings of Graphics Interface '85 pp. 407-415 Canadian Information Processing Society Toronto Ontario Canada May 1985. William W. Armstrong and Mark W. Green "The Dynamics of Articulated Rigid Bodies for Purposes of Animation " Proceedings of Graphics Interface '85 pp. 407-415 Canadian Information Processing Society Toronto Ontario Canada May 1985.

2. Interference detection among solids and surfaces

3. An Algorithm for Geometric Set Operations Using Cellular Subdivision Techniques

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