Shortest Path to Boundary for Self-Intersecting Meshes

Author:

Chen He1ORCID,Diaz Elie1ORCID,Yuksel Cem12ORCID

Affiliation:

1. Kahlert School of Computing, University of Utah, Salt Lake City, UT, United States of America

2. Roblox, San Mateo, CA, United States of America

Abstract

We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for self-intersecting objects and present a robust algorithm for computing the actual shortest boundary path. The resulting method offers an effective solution for collision and self-collision handling while simulating deformable volumetric objects, using fast simulation techniques that provide no guarantees on collision resolution. Our evaluation includes complex self-collision scenarios with a large number of active contacts, showing that our method can successfully handle them by introducing a relatively minor computational overhead.

Funder

NSF

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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