Real-time Neural Appearance Models

Author:

Zeltner Tizian1ORCID,Rousselle Fabrice1ORCID,Weidlich Andrea2ORCID,Clarberg Petrik3ORCID,Novák Jan4ORCID,Bitterli Benedikt5ORCID,Evans Alex6ORCID,Davidovič Tomáš4ORCID,Kallweit Simon1ORCID,Lefohn Aaron5ORCID

Affiliation:

1. NVIDIA, Zürich, Switzerland

2. NVIDIA, Montreal, Canada

3. NVIDIA, Lund, Sweden

4. NVIDIA, Prague, Czech Republic

5. NVIDIA, Redmond, United States

6. NVIDIA, London, United Kingdom of Great Britain and Northern Ireland

Abstract

We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes learned hierarchical textures that are interpreted using neural decoders, which produce reflectance values and importance-sampled directions. To best utilize the modeling capacity of the decoders, we equip the decoders with two graphics priors. The first prior—transformation of directions into learned shading frames—facilitates accurate reconstruction of mesoscale effects. The second prior—a microfacet sampling distribution—allows the neural decoder to perform importance sampling efficiently. The resulting appearance model supports anisotropic sampling and level-of-detail rendering, and allows baking deeply layered material graphs into a compact unified neural representation. By exposing hardware accelerated tensor operations to ray tracing shaders, we show that it is possible to inline and execute the neural decoders efficiently inside a real-time path tracer. We analyze scalability with increasing number of neural materials and propose to improve performance using code optimized for coherent and divergent execution. Our neural material shaders can be over an order of magnitude faster than non-neural layered materials. This opens up the door for using film-quality visuals in real-time applications such as games and live previews.

Publisher

Association for Computing Machinery (ACM)

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. RNA: Relightable Neural Assets;ACM Transactions on Graphics;2024-09-12

2. Real-time Neural Woven Fabric Rendering;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13

3. VMF Diffuse: A unified rough diffuse BRDF;Computer Graphics Forum;2024-07

4. A Hierarchical Architecture for Neural Materials;Computer Graphics Forum;2024-05-15

5. Hyper-SNBRDF: Hypernetwork for Neural BRDF Using Sinusoidal Activation;2024 International Conference on 3D Vision (3DV);2024-03-18

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