Scrum XPerience: A New Approach for Agile Teaching

Author:

Aragão Paulo André Pimenta1,Souza Rogéria Cristiane Gratão1

Affiliation:

1. Universidade Estadual Paulista Júlio de Mesquita Filho, Brazil

Funder

Fundação de Amparo à Pesquisa do Estado de São Paulo

Publisher

ACM

Reference16 articles.

1. Gamification in software engineering education: A systematic mapping

2. M. Kosa ; M. Yilmaz ; R. V. O'Connor ; P. M. Clarke . Software engineering education and games: a systematic literature review . In: Journal of Universal Computer Science, v. 22 , pp. 1558 - 1574 , 2016 . M. Kosa; M. Yilmaz; R. V. O'Connor; P. M. Clarke. Software engineering education and games: a systematic literature review. In: Journal of Universal Computer Science, v. 22, pp. 1558-1574, 2016.

3. W. L. Lee . SCRUM-X: An interactive and experiential learning platform for teaching scrum . In: VII International Multi-Conference on Complexity, Informatics and Cybernetics – VII International Conference on Society and Information Technologies. pp. 192 - 197 . 2016 . W. L. Lee. SCRUM-X: An interactive and experiential learning platform for teaching scrum. In: VII International Multi-Conference on Complexity, Informatics and Cybernetics – VII International Conference on Society and Information Technologies. pp. 192-197. 2016.

4. A serious game for teaching the fundamentals of ISO/IEC/IEEE 29148 systems and software engineering – Lifecycle processes – Requirements engineering at undergraduate level

5. GreaTest

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Appling Scrum to knowledge transfer among software developers;International Journal of Software Engineering and Knowledge Engineering;2023-12-01

2. Scrum in Practice: City Reconstruction as a Pedagogical Game Challenge;Proceedings of the XXII Brazilian Symposium on Software Quality;2023-11-07

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