GO Is Polynomial-Space Hard

Author:

Lichtenstein David1,Sipser Michael2

Affiliation:

1. Computer Science Division, Department of Electrical Engineering and Computer Science, University of California, Berkeley, CA

2. IBM Research Laboratory, 5600 Cottle Road, San Jose, CA and University of California, Berkeley, California

Abstract

It is shown that, given an arbitrary GO position on an n × n board, the problem of determining the winner is Pspace hard. New techniques are exploited to overcome the difficulties arising from the planar nature of board games. In particular, it is proved that GO is Pspace hard by reducing a Pspace-complete set, TQBF, to a game called generalized geography, then to a planar version of that game, and finally to GO.

Publisher

Association for Computing Machinery (ACM)

Subject

Artificial Intelligence,Hardware and Architecture,Information Systems,Control and Systems Engineering,Software

Reference10 articles.

1. BERLEKAMP E R CONWAY J AND GUY R Wmmng Ways Academic Press New York. To appear BERLEKAMP E R CONWAY J AND GUY R Wmmng Ways Academic Press New York. To appear

2. BLOCK H C Axioms for GO SIGART Newsletter (ACM) 51 (Aprd 1975) p 13 BLOCK H C Axioms for GO SIGART Newsletter (ACM) 51 (Aprd 1975) p 13

3. EVEN S AND TAR JAN R E A combmatonal problem whtch is complete in polynomial space J A CM 23. 4 (Oct 1976) 710--719 10.1145/321978.321989 EVEN S AND TAR JAN R E A combmatonal problem whtch is complete in polynomial space J A CM 23. 4 (Oct 1976) 710--719 10.1145/321978.321989

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