Abstract
In this paper, we study bichromatic coloring game on a disk triangulation, which is introduced by Aichholzer et al. in 2005. They proved that if a disk triangulation has at most two inner vertices, then the second player can force a tie in the bichromatic coloring game on the disk triangulation. We prove that the same statement holds for any disk triangulation with at most four inner vertices, and that the bound of the number of inner vertices is the best possible. Furthermore, we consider the game on topological triangulations.
Subject
Management Science and Operations Research,Computer Science Applications,Theoretical Computer Science