“Intelligent Heuristics Are the Future of Computing”

Author:

Teng Shang-Hua1ORCID

Affiliation:

1. University of Southern California (USC), USA

Abstract

Back in 1988, the partial game trees explored by computer chess programs were among the largest search structures in real-world computing. Because the game tree is too large to be fully evaluated, chess programs must make heuristic strategic decisions based on partial information, making it an illustrative subject for teaching AI search. In one of his lectures that year on AI search for games and puzzles, Professor Hans Berliner—a pioneer of computer chess programs 1 —stated: As a student in the field of the theory of computation, I was naturally perplexed but fascinated by this perspective. I had been trained to believe that “Algorithms and computational complexity theory are the foundation of computer science.” However, as it happens, my attempts to understand heuristics in computing have subsequently played a significant role in my career as a theoretical computer scientist. I have come to realize that Berliner’s postulation is a far-reaching worldview, particularly in the age of big, rich, complex, and multifaceted data and models, when computing has ubiquitous interactions with science, engineering, humanity, and society. In this article, 2 I will share some of my experiences on the subject of heuristics in computing, presenting examples of theoretical attempts to understand the behavior of heuristics on real data, as well as efforts to design practical heuristics with desirable theoretical characterizations. My hope is that these theoretical insights from past heuristics—such as spectral partitioning, multilevel methods, evolutionary algorithms, and simplex methods—can shed light on and further inspire a deeper understanding of the current and future techniques in AI and data mining.

Funder

Simons Investigator Award from the Simons Foundation

Publisher

Association for Computing Machinery (ACM)

Subject

Artificial Intelligence,Theoretical Computer Science

Reference142 articles.

1. Emmanuel Abbe, Enric Boix-Adsera, Matthew S. Brennan, Guy Bresler, and Dheeraj Nagaraj. 2021. The staircase property: How hierarchical structure can guide deep learning. In Advances in Neural Information Processing Systems, Vol. 34. 26989–27002.

2. Nearly Tight Low Stretch Spanning Trees

3. A Graph-Theoretic Game and Its Application to the k-Server Problem

4. λ1, Isoperimetric inequalities for graphs, and superconcentrators

5. Spectral partitioning with multiple eigenvectors

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3