PHISHY - A Serious Game to Train Enterprise Users on Phishing Awareness
Author:
Affiliation:
1. Tata Consultancy Services, Pune, Maharashtra, India
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3270316.3273042
Reference51 articles.
1. Annetta Leonard A. "The "I's" have it: A framework for serious educational game design." Review of General Psychology 14.2 (2010): 105. Annetta Leonard A. "The "I's" have it: A framework for serious educational game design." Review of General Psychology 14.2 (2010): 105.
2. Anti-Phishing Working Group (APWG). Retrieved: Feb 2 2018 from http://www.antiphishing.org/ Anti-Phishing Working Group (APWG). Retrieved: Feb 2 2018 from http://www.antiphishing.org/
3. Bellotti Francesco et al. "Designing serious games for education: from pedagogical principles to game mechanisms."Proceedings of the 5th European Conference on Games Based Learning. University of Athens Greece. 2011. Bellotti Francesco et al. "Designing serious games for education: from pedagogical principles to game mechanisms."Proceedings of the 5th European Conference on Games Based Learning. University of Athens Greece. 2011.
4. Why so serious? On the relation of serious games and learning;Breuer Johannes S;Journal for computer game culture,2010
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