Towards Understanding the Design of Body-Actuated Play

Author:

Patibanda Rakesh1ORCID,Van Den Hoven Elise2ORCID,Mueller Florian 'Floyd1ORCID

Affiliation:

1. Exertion Games Lab, Department of Human-Centred Computing, Monash University, Australia

2. University of Technology Sydney, Australia and Eindhoven University of Technology, Netherlands

Funder

Australian Research Council

Publisher

ACM

Reference25 articles.

1. Jonas Auda , Max Pascher , and Stefan Schneegass . 2019 . Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation . In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19) . Association for Computing Machinery, New York, NY, USA, 1–8. https://doi.org/10.1145/3290605.3300661 event-place: Glasgow, Scotland Uk. 10.1145/3290605.3300661 Jonas Auda, Max Pascher, and Stefan Schneegass. 2019. Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–8. https://doi.org/10.1145/3290605.3300661 event-place: Glasgow, Scotland Uk.

2. Steve Benford , Richard Ramchurn , Joe Marshall , Max  L. Wilson , Matthew Pike , Sarah Martindale , Adrian Hazzard , Chris Greenhalgh , Maria Kallionpää , Paul Tennent , and Brendan Walker . 2020. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. Human–Computer Interaction 0, 0 (Oct 2020 ), 1–29. https://doi.org/10.1080/07370024.2020.1754214 10.1080/07370024.2020.1754214 Steve Benford, Richard Ramchurn, Joe Marshall, Max L. Wilson, Matthew Pike, Sarah Martindale, Adrian Hazzard, Chris Greenhalgh, Maria Kallionpää, Paul Tennent, and Brendan Walker. 2020. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. Human–Computer Interaction 0, 0 (Oct 2020), 1–29. https://doi.org/10.1080/07370024.2020.1754214

3. Virginia Braun and Victoria Clarke . 2012. Thematic analysis . American Psychological Association , Washington, DC, US, 57–71. https://doi.org/10.1037/13620-004 10.1037/13620-004 Virginia Braun and Victoria Clarke. 2012. Thematic analysis. American Psychological Association, Washington, DC, US, 57–71. https://doi.org/10.1037/13620-004

4. Alan Chamberlain and Andy Crabtree . 2020. Research ‘In the Wild’ . Springer International Publishing , Cham , 1–6. https://doi.org/10.1007/978-3-030- 1802 0-1_1 10.1007/978-3-030-18020-1_1 Alan Chamberlain and Andy Crabtree. 2020. Research ‘In the Wild’. Springer International Publishing, Cham, 1–6. https://doi.org/10.1007/978-3-030-18020-1_1

5. FootStriker

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1. Pneunocchio: A playful nose augmentation for facilitating embodied representation;Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology;2023-10-29

2. Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World;Proceedings of the ACM on Human-Computer Interaction;2023-09-29

3. Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players;Proceedings of the ACM on Human-Computer Interaction;2023-09-29

4. A Design Framework for Ingestible Play;ACM Transactions on Computer-Human Interaction;2023-08-31

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