A Design Framework for Ingestible Play

Author:

Li Zhuying1ORCID,Wang Yan2ORCID,Andres Josh3ORCID,Semertzidis Nathan2ORCID,Greuter Stefan4ORCID,Mueller Florian2ORCID

Affiliation:

1. School of Computer Science and Engineering, Southeast University and Exertion Games Lab, Department of Human-Centred Computing, Department of Human-Centred Computing, Monash University

2. Exertion Games Lab, Department of Human-Centred Computing, Monash University

3. School of Cybernetics, The Australian National University

4. Deakin University

Abstract

Ingestible sensors have become smaller and more powerful and allow us to envisage new human-computer interactions and bodily play experiences inside our bodies. Users can swallow ingestible sensors, which facilitate interior body sensing functions that provide data on which play experiences can be built. We call bodily play that uses ingestible sensors as play technologies “ingestible play”, and we have adopted a research-through-design (RtD) approach to investigate three prototypes. For each prototype, we conducted a field study to understand the player experiences. Based upon these results and practical design experiences, we have developed a design framework for ingestible play. We hope this work can guide the future design of ingestible play; inspire the design of play technologies inside the human body to expand the current bodily play design space; and ultimately extend our understanding of how to design for the human body by considering the bodily experience of one’s interior body.

Funder

Natural Science Foundation of Jiangsu Province

Florian ‘Floyd’ Mueller thanks the Australian Research Council

Publisher

Association for Computing Machinery (ACM)

Subject

Human-Computer Interaction

Reference124 articles.

1. A phenomenology of whiteness;Ahmed Sara;Feminist Theory,2007

2. Teresa Almeida, Rob Comber, Gavin Wood, Dean Saraf, and Madeline Balaam. 2016. On looking at the vagina through Labella. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI’16). Association for Computing Machinery, 1810–1821.

3. David Altimira, Florian Mueller, Jenny Clarke, Gun Lee, Mark Billinghurst, and Christoph Bartneck. 2016. Digitally augmenting sports: An opportunity for exploring and understanding novel balancing techniques. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI’16). Association for Computing Machinery, 1681–1691.

4. Josh Andres, Julian de Hoog, and Florian Mueller. 2018. “I had super-powers when eBike riding” Towards understanding the design of integrated exertion. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY’18). Association for Computing Machinery, 19–31.

5. From wearable sensors to smart implants – toward pervasive and personalized healthcare;Andreu-Perez Javier;IEEE Transactions on Biomedical Engineering,2015

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Grand challenges in CyclingHCI;Designing Interactive Systems Conference;2024-07

2. Editorial: Body-centric computing for health and wellbeing;Frontiers in Computer Science;2024-03-14

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3