Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

Author:

Patibanda Rakesh1ORCID,Saini Aryan1ORCID,Overdevest Nathalie2ORCID,Montoya Maria F.1ORCID,Li Xiang3ORCID,Chen Yuzheng4ORCID,Nisal Shreyas1ORCID,Andres Josh5ORCID,Knibbe Jarrod6ORCID,van den Hoven Elise7ORCID,Mueller Florian ‘Floyd’1ORCID

Affiliation:

1. Monash University, Melbourne, Australia

2. Monash University, Clayton, Australia

3. University of Cambridge, Cambridge, UK

4. Xi’an Jiaotong-Liverpool University, Suzhou, China

5. Australian National University, Canberra, Australia

6. University of Melbourne, Melbourne, Australia

7. University of Technology Sydney, Sydney, Australia / Eindhoven University of Technology, Eindhoven, Netherlands

Abstract

Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel approach called "Fused Spectatorship", where spectators watch their hands play games by loaning bodily control to a computational Electrical Muscle Stimulation (EMS) system. To showcase this concept, we designed three games where spectators loan control over both their hands to the EMS system and watch them play these competitive and collaborative games. A study with 12 participants suggested that participants could not distinguish if they were watching their hands play, or if they were playing the games themselves. We used our results to articulate four spectator experience themes and four fused spectator types, the behaviours they elicited and offer one design consideration to support each of these behaviours. We also discuss the ethical design considerations of our approach to help game designers create future fused spectatorship experiences.

Funder

Australian Research Council

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

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5. "I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion

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