The Impact of Intelligent Pedagogical Agents’ Interventions on Student Behavior and Performance in Open-Ended Game Design Environments

Author:

Yalçın Özge Nilay1ORCID,Lallé Sébastien2ORCID,Conati Cristina3ORCID

Affiliation:

1. School of Interactive Arts and Technology, Simon Fraser University, CANADA

2. Sorbonne University, LIP6, CNRS, FRANCE

3. Department of Computer Science, University of British Columbia, CANADA

Abstract

Research has shown that free-form Game-Design (GD) environments can be very effective in fostering Computational Thinking (CT) skills at a young age. However, some students can still need some guidance during the learning process due to the highly open-ended nature of these environments. Intelligent Pedagogical Agents (IPAs) can be used to provide personalized assistance in real-time to alleviate this challenge. This paper presents our results in evaluating such an agent deployed in a real-word free-form GD learning environment to foster CT in the early K-12 education, Unity-CT. We focus on the effect of repetition by comparing student behaviors between no intervention, 1-shot, and repeated intervention groups for two different errors that are known to be challenging in the online lessons of Unity-CT. Our findings showed that the agent was perceived very positively by the students and the repeated intervention showed promising results in terms of helping students make fewer errors and more correct behaviors, albeit only for one of the two target errors. Building from these results, we provide insights on how to provide IPA interventions in free-form GD environments.

Funder

Mitacs

UME Academy Ltd.

Publisher

Association for Computing Machinery (ACM)

Subject

Artificial Intelligence,Human-Computer Interaction

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