Integrating Role-Playing Games into Computer Science Courses as a Pedagogical Tool

Author:

Toth David1,Kayler Mary2

Affiliation:

1. Centre College, Danville, KY, USA

2. University of Mary Washington, Fredericksburg, VA, USA

Publisher

ACM

Reference5 articles.

1. Koster R (2013). A theory of fun for game design. Sebastopol CA: O'Reilly Media. Koster R (2013). A theory of fun for game design. Sebastopol CA: O'Reilly Media.

2. http://en.wikipedia.org/wiki/Role-playing_game http://en.wikipedia.org/wiki/Role-playing_game

3. Bogdan R. & Biklen S. (2006). Qualitative research in education: An introduction to theories and methods. (Fifth Edition). Upper Saddle Hall NJ: Prentice Hall Inc. Bogdan R. & Biklen S. (2006). Qualitative research in education: An introduction to theories and methods. (Fifth Edition). Upper Saddle Hall NJ: Prentice Hall Inc.

4. Glasser B. & Strauss A. (1967). The discovery of grounded theory: Strategies for qualitative research. Chicago IL:Aldine. Glasser B. & Strauss A. (1967). The discovery of grounded theory: Strategies for qualitative research. Chicago IL:Aldine.

5. Emmerson R. Fretz R. & Shaw L. (1995). In the field: Participating observing and jotting notes. Writing Ethnographic Fieldnotes (pp. 17--35). Chicago: University of Chicago Press. Emmerson R. Fretz R. & Shaw L. (1995). In the field: Participating observing and jotting notes. Writing Ethnographic Fieldnotes (pp. 17--35). Chicago: University of Chicago Press.

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