Botzone

Author:

Zhou Haoyu1,Zhou Yushan1,Zhang Haifeng1,Huang Houjun1,Li Wenxin1

Affiliation:

1. Peking University, Beijing, China

Publisher

ACM Press

Reference16 articles.

1. Zheng Li, Liam O'Brien, Shayne Flint, and Ramesh Sankaranarayana. 2014. Object-oriented Sokoban solver: A serious game project for OOAD and AI education. InFrontiers in Education Conference (FIE), 2014 IEEE.IEEE, 1--4.

2. Du-Mim Yoon and Kyung-Joong Kim. 2015. Challenges and opportunities in game artificial intelligence education using Angry Birds.IEEE Access3 (2015), 793--804.

3. Carlos N Silla, Marcelo Paglioney, and Iuri GP Mardegany. 2016. jOthelloT: A java-based open source Othello framework for artificial intelligence undergraduate classes. InFrontiers in Education Conference (FIE), 2016 IEEE.IEEE, 1--7.

4. Scott Sosnowski, Tim Ernsberger, Feng Cao, and Soumya Ray. 2013. Sepia: a scalable game environment for artificial intelligence teaching and research. InProceedings of the 27th AAAI Conference on Artificial Intelligence.

5. Feiyu Lu, Kaito Yamamoto, Luis H Nomura, Syunsuke Mizuno, YoungMin Lee, and Ruck Thawonmas. 2013. Fighting game artificial intelligence competition platform. InConsumer Electronics (GCCE), 2013 IEEE 2nd Global Conference on.IEEE, 320--323.

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1. A decision-support system for assessing the function of machine learning and artificial intelligence in music education for network games;Soft Computing;2022-09-13

2. DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learning;2022 IEEE Conference on Games (CoG);2022-08-21

3. Games for Artificial Intelligence and Machine Learning Education: Review and Perspectives;Non-Formal and Informal Science Learning in the ICT Era;2020

4. Teaching AI Algorithms with Games Including Mahjong and FightTheLandlord on the Botzone Online Platform;Proceedings of the ACM Conference on Global Computing Education;2019-05-09

5. Botzone: an online multi-agent competitive platform for AI education;Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education;2018-07-02

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