Extending the graphics pipeline with adaptive, multi-rate shading

Author:

He Yong1,Gu Yan1,Fatahalian Kayvon1

Affiliation:

1. Carnegie Mellon University

Funder

Qualcomm

Nvidia

Intel Corporation

Division of Information and Intelligent Systems

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 34 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Retinotopic Foveated Rendering;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

2. Computational 3D displays;Immersive Video Technologies;2023

3. Multirate Shading with Piecewise Interpolatory Approximation;Computer Graphics Forum;2022-10

4. Meshlets and How to Shade Them: A Study on Texture‐Space Shading;Computer Graphics Forum;2022-05

5. Dynamic sampling rate: harnessing frame coherence in graphics applications for energy-efficient GPUs;The Journal of Supercomputing;2022-04-10

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