Meshlets and How to Shade Them: A Study on Texture‐Space Shading
Author:
Affiliation:
1. Graz University of Technology, Institute of Computer Graphics and Vision Austria
Publisher
Wiley
Subject
Computer Graphics and Computer-Aided Design
Link
https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.14474
Reference27 articles.
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2. FLIP: A Difference Evaluator for Alternating Images;Andersson Pontus;Proceedings of the ACM on Computer Graphics and Interactive Techniques,2020
3. The Visibility Buffer: A Cache‐Friendly Approach to Deferred Shading;Burns Christopher A.;Journal of Computer Graphics Techniques (JCGT),2013
4. Burley BrentandLacewell Dylan. “Ptex: Per‐Face Texture Mapping for Production Rendering”.Eurographics Symposium on Rendering 2008.2008 1155–11644.
5. EpicGames.Lumen Technical Details. Visited on September 01 2021.2021. url:https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/2.
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