Popular Accessibility Settings in Digital Games

Author:

Baltzar Pauliina1ORCID,Turunen Markku1ORCID,Hassan Lobna2ORCID

Affiliation:

1. Tampere University, Finland

2. LUT University, Finland and Tampere University, Finland

Publisher

ACM

Reference7 articles.

1. Disability charity Scope UK. (n.d.). Scope . Accessibility in gaming report. Retrieved September 3, 2022 , from https://www.scope.org.uk/campaigns/research-policy/accessibility-in-gaming/ Disability charity Scope UK. (n.d.). Scope. Accessibility in gaming report. Retrieved September 3, 2022, from https://www.scope.org.uk/campaigns/research-policy/accessibility-in-gaming/

2. Gerblick , J. 2021. gamesradar - Uncharted 4 five-year anniversary player stats prove we love playing with lemurs. 05 10. Accessed 10 12 , 2021 . https://www.gamesradar.com/uncharted-4-five-year-anniversary-player-stats-prove-we-love-playing-with-lemurs/. Gerblick, J. 2021. gamesradar - Uncharted 4 five-year anniversary player stats prove we love playing with lemurs. 05 10. Accessed 10 12, 2021. https://www.gamesradar.com/uncharted-4-five-year-anniversary-player-stats-prove-we-love-playing-with-lemurs/.

3. Gonçalves , D. , Rodrigues , A. , & Guerreiro , T. ( 2020 ). Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments. The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 1–12 . Gonçalves, D., Rodrigues, A., & Guerreiro, T. (2020). Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments. The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 1–12.

4. Mangiron , C. , & Zhang , X. ( 2016 ). Game accessibility for the blind: Current overview and the potential application of audio description as the way forward. Researching Audio Description, 75–95 . Mangiron, C., & Zhang, X. (2016). Game accessibility for the blind: Current overview and the potential application of audio description as the way forward. Researching Audio Description, 75–95.

5. Moss R. (2014 August 6). Why game accessibility matters. Polygon. https://www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility Moss R. (2014 August 6). Why game accessibility matters. Polygon. https://www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility

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3. The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identity;Convergence: The International Journal of Research into New Media Technologies;2023-08-19

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