Social accessibility in multiplayer games: Theory and praxis

Author:

Baltzar PauliinaORCID,Hassan Lobna,Turunen Markku

Funder

Liikesivistysrahasto

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference66 articles.

1. Statista. (2021). Number of gamers worldwide by region. https://www.statista.com/statistics/293304/number-video-gamers/.

2. Why game accessibility matters;Moss;Polygon.,2014

3. World Health Organization. 2020. Disability and Health https://www.who.int/news-room/fact-sheets/detail/disability-and-health. (accessed 16 March 2022).

4. Gonçalves, D., A. Rodrigues, and T. Guerreiro. 2020. “Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments.” ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility. 1-12. https://doi.org/10.1145/3373625.3418304.

5. Game accessibility for the blind: current overview and the potential application of audio description as the way forward;Mangiron,2016

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