Author:
Freeman Dustin,Hilliges Otmar,Sellen Abigail,O'Hara Kenton,Izadi Shahram,Wood Kenneth
Cited by
8 articles.
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1. Beyond action video games: Differences in gameplay and ability preferences among gaming genres;Entertainment Computing;2021-05
2. Intuitive Interaction with Motion Controls in a Tennis Video Game;Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2020-11-02
3. Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality Training;Proceedings of the Symposium on Spatial User Interaction;2018-10-13
4. The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction;Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction;2018-03-18
5. Heuristics for motion-based control in games;Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational;2014-10-26