The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction

Author:

Reinhardt Daniel1,Hurtienne Jörn1

Affiliation:

1. Julius-Maximilians-Universität Würzburg, Würzburg, Germany

Publisher

ACM

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Is embodied interaction beneficial? A study on navigating network visualizations;Information Visualization;2023-03-17

2. Robot-enabled tangible virtual assembly with coordinated midair object placement;Robotics and Computer-Integrated Manufacturing;2023-02

3. The use of Matti: a tangible user interface in physical rehabilitation to motivate children and older adults;International Journal of Human Factors and Ergonomics;2023

4. ARm Haptics;Proceedings of the ACM on Human-Computer Interaction;2022-09-19

5. Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking;Frontiers in Virtual Reality;2020-12-10

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