Beyond action video games: Differences in gameplay and ability preferences among gaming genres

Author:

Toth Adam J.,Conroy Eoin,Campbell Mark J.

Funder

Science Foundation Ireland

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference55 articles.

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3. J. Batchelor, GamesIndustry.biz Presents... The Year in Numbers 2018. https://www.gamesindustry.biz/articles/2018-12-17-gamesindustry-biz-presents-the-year-in-numbers-2018, 2018 (Accessed 10 October 2019).

4. Motion Picture Association of America (MPAA), Theme report, Motion Pict. Assoc. Am. (2018) 1–55.

5. On the scientific relevance of esports;Wagner;Int. Conf. Internet Comput.,2006

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