Affiliation:
1. Institute of Computer Science
2. Institute of Computer Science, Hellas (FORTH), and University of Crete, Greece
Abstract
Today, computer games are one of the major sources of entertainment. Computer games are usually far more demanding than typical interactive applications in terms of motor and sensory skills needed for interaction control, due to special-purpose input devices, complicated interaction techniques, and the primary emphasis on visual control and attention. This renders computer games inaccessible to a large percentage of people with disabilities. This article introduces the concept of
universally accessible games
, that is, games proactively designed to optimally fit and adapt to individual gamer characteristics and to be concurrently played among people with diverse abilities, without requiring particular adjustments or modifications. The concept is elaborated and tested through four case studies: a web-based chess game (
UA-Chess
), an action game (
Access Invaders
), a universally inaccessible game (
Game Over
!) used as an interactive educational tool, and an improved version of
Access Invaders
(
Terrestrial Invaders
). For all cases, key design and evaluation findings are discussed, reporting consolidated know-how and experience. Finally, the research challenge of creating multiplayer universally accessible games is further elaborated, proposing the novel concept of
Parallel Game Universes
as a potential solution.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Science Applications
Reference30 articles.
1. Access Board. 2000. Electronic and Information Technology Accessibility Standards. http://www.access-board.gov/sec508/508standards.htm. Access Board. 2000. Electronic and Information Technology Accessibility Standards. http://www.access-board.gov/sec508/508standards.htm.
2. Making the Mainstream Accessible: What’s in a Game?
3. Bierre K. 2005. Improving game accessibility. Gamasutra feature article. http://www.gamasutra.com/features/20050706/bierre_01.shtml. Bierre K. 2005. Improving game accessibility. Gamasutra feature article. http://www.gamasutra.com/features/20050706/bierre_01.shtml.
Cited by
77 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献