Making the Mainstream Accessible: What’s in a Game?

Author:

Atkinson Matthew T.,Gucukoglu Sabahattin,Machin Colin H. C.,Lawrence Adrian E.

Publisher

Springer Berlin Heidelberg

Reference18 articles.

1. Lecture Notes in Computer Science;E. Velleman,2004

2. Westin, T.: Game accessibility case study: Terraformers - a real-time 3d graphic game. In: The Fifth International Conference on Disability, Virtual Reality and Associated Technologies (2004)

3. Archambault, D., Burger, D.: From multimodality to multimodalities: the need for independent models. In: Constantine Stephanidis, L.E.A. (ed.) Proceedings of the UAHCI 2001 conference Universal Access in HCI - Towards an Informatino Society for All, New-Orleans, United States of America, pp. 227–231 (2001)

4. Hanson, V.L., Richards, J.T.: A web accessibility service: update and findings. In: Assets 2004. Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility, pp. 169–176. ACM Press, New York (2004)

5. Pontelli, E., Xiong, W., Gupta, G., Karshmer, A.I.: A domain specific language framework for non-visual browsing of complex html structures. In: Assets 2000. Proceedings of the fourth international ACM conference on Assistive technologies, pp. 180–187. ACM Press, New York (2000)

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