Author:
Chhugani Jatin,Kumar Subodh
Cited by
7 articles.
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1. End‐to‐End Compressed Meshlet Rendering;Computer Graphics Forum;2024-01-24
2. Revisiting The Vertex Cache;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2018-08-24
3. On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2018-08-24
4. Data-Parallel Decompression of Triangle Mesh Topology;Computer Graphics Forum;2012-10-04
5. Visualization of level-of-detail meshes on the GPU;The Visual Computer;2011-02-18