1. nVidia CUDA compute unified device architecture—programming guide version 2.0. http://developer.download.nvidia.com/compute/cuda/2_0/docs/NVIDIA_CUDA_Programming_Guide_2.0.pdf (2007)
2. Blythe, D.: The Direct3D 10 system. ACM Trans. Graph. 25(3), 724–734 (2006)
3. Borgeat, L., Godin, G., Blais, F., Massicotte, P., Lahanier, C.: Gold: interactive display of huge colored and textured models. ACM Trans. Graph. 24(3), 869–877 (2005)
4. Boubekeur, T., Schlick, C.: A flexible kernel for adaptive mesh refinement on GPU. Comput. Graph. Forum 27(1), 102–114 (2008)
5. Castelló, P., Chover, M., Sbert, M., Feixas, M.: Applications of information theory to computer graphics (part 7). In: Eurographics Tutorial Notes, vol. 2, pp. 891–902. Eurographics, Aine-la-Ville (2007)