Affiliation:
1. Graz University of Technology, Institute of Computer Graphics and Vision, Graz, Austria
Abstract
Due to its flexibility, compute mode is becoming more and more attractive as a way to implement many of the algorithms part of a state-of-the-art rendering pipeline. A key problem commonly encountered in graphics applications is streaming vertex and geometry processing. In a typical triangle mesh, the same vertex is on average referenced six times. To avoid redundant computation during rendering, a post-transform cache is traditionally employed to reuse vertex processing results. However, such a vertex cache can generally not be implemented efficiently in software and does not scale well as parallelism increases. We explore alternative strategies for reusing per-vertex results on-the-fly during massively-parallel software geometry processing. Given an input stream divided into batches, we analyze the effectiveness of sorting, hashing, and intra-thread-group communication for identifying and exploiting local reuse potential. We design and present four vertex reuse strategies tailored to modern GPU architectures. We demonstrate that, in a variety of applications, these strategies not only achieve effective reuse of vertex processing results, but can boost performance by up to 2-3x compared to a naïve approach. Curiously, our experiments also show that our batch-based approaches exhibit behavior similar to the OpenGL implementation on current graphics hardware.
Funder
Austrian Science Fund
Deutsche Forschungsgemeinschaft
Publisher
Association for Computing Machinery (ACM)
Subject
General Arts and Humanities
Cited by
3 articles.
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1. Vortex: Extending the RISC-V ISA for GPGPU and 3D-Graphics;MICRO-54: 54th Annual IEEE/ACM International Symposium on Microarchitecture;2021-10-17
2. A high-performance software graphics pipeline architecture for the GPU;ACM Transactions on Graphics;2018-08-31
3. Revisiting The Vertex Cache;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2018-08-24