SemanticPaint

Author:

Valentin Julien1,Vineet Vibhav1,Cheng Ming-Ming2,Kim David3,Shotton Jamie3,Kohli Pushmeet3,Nießner Matthias4,Criminisi Antonio3,Izadi Shahram5,Torr Philip6

Affiliation:

1. University of Oxford, Oxford OX, UK

2. University of Oxford and Nankai University, Nankai, Tianjin, China

3. Microsoft Research Cambridge, Cambridge, UK

4. Stanford University, Stanford, CA

5. Microsoft Research Cambridge, Oxford OX, UK

6. University of Oxford, Cambridge, UK

Abstract

We present a new interactive and online approach to 3D scene understanding. Our system, SemanticPaint , allows users to simultaneously scan their environment whilst interactively segmenting the scene simply by reaching out and touching any desired object or surface. Our system continuously learns from these segmentations, and labels new unseen parts of the environment. Unlike offline systems where capture, labeling, and batch learning often take hours or even days to perform, our approach is fully online. This provides users with continuous live feedback of the recognition during capture, allowing to immediately correct errors in the segmentation and/or learning—a feature that has so far been unavailable to batch and offline methods. This leads to models that are tailored or personalized specifically to the user's environments and object classes of interest, opening up the potential for new applications in augmented reality, interior design, and human/robot navigation. It also provides the ability to capture substantial labeled 3D datasets for training large-scale visual recognition systems.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 81 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Annorama: Enabling Immersive At-Desk Annotation Experiences in Virtual Reality with 3D Point Cloud Dioramas;ACM Symposium on Spatial User Interaction;2024-10-07

2. RealityEffects: Augmenting 3D Volumetric Videos with Object-Centric Annotation and Dynamic Visual Effects;Designing Interactive Systems Conference;2024-07

3. Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training;Multimodal Technologies and Interaction;2024-03-01

4. Authoring Moving Parts of Objects in AR, VR and the Desktop;Multimodal Technologies and Interaction;2023-12-13

5. Neural Interactive Keypoint Detection;2023 IEEE/CVF International Conference on Computer Vision (ICCV);2023-10-01

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