A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control

Author:

Xu Pei1,Karamouzas Ioannis1

Affiliation:

1. School of Computing, Clemson University, USA

Abstract

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework where an ensemble of classifiers and an imitation policy are trained in tandem given pre-processed reference clips. The classifiers are trained to discriminate the reference motion from the motion generated by the imitation policy, while the policy is rewarded for fooling the discriminators. Using our GAN-like approach, multiple motor control policies can be trained separately to imitate different behaviors. In runtime, our system can respond to external control signal provided by the user and interactively switch between different policies. Compared to existing method, our proposed approach has the following attractive properties: 1) achieves state-of-the-art imitation performance without manually designing and fine tuning a reward function; 2) directly controls the character without having to track any target reference pose explicitly or implicitly through a phase state; and 3) supports interactive policy switching without requiring any motion generation or motion matching mechanism. We highlight the applicability of our approach in a range of imitation and interactive control tasks, while also demonstrating its ability to withstand external perturbations as well as to recover balance. Overall, our approach has low runtime cost and can be easily integrated into interactive applications and games.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations;ACM Transactions on Graphics;2024-07-19

2. Discovering Fatigued Movements for Virtual Character Animation;SIGGRAPH Asia 2023 Conference Papers;2023-12-10

3. DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics;SIGGRAPH Asia 2023 Conference Papers;2023-12-10

4. AdaptNet: Policy Adaptation for Physics-Based Character Control;ACM Transactions on Graphics;2023-12-05

5. Creation and Evaluation of Human Models with Varied Walking Ability from Motion Capture for Assistive Device Development;2023 International Conference on Rehabilitation Robotics (ICORR);2023-09-24

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