AdaptNet: Policy Adaptation for Physics-Based Character Control

Author:

Xu Pei1ORCID,Xie Kaixiang2ORCID,Andrews Sheldon3ORCID,Kry Paul G.2ORCID,Neff Michael4ORCID,Mcguire Morgan5ORCID,Karamouzas Ioannis6ORCID,Zordan Victor7ORCID

Affiliation:

1. Clemson University, USA and Roblox, USA

2. McGill University, Canada

3. École de Technologie Supérieure, Canada and Roblox, USA

4. University of California, Davis, USA

5. Roblox, USA and University of Waterloo, Canada

6. University of California, Riverside, USA

7. Roblox, USA and Clemson University, USA

Abstract

Motivated by humans' ability to adapt skills in the learning of new ones, this paper presents AdaptNet, an approach for modifying the latent space of existing policies to allow new behaviors to be quickly learned from like tasks in comparison to learning from scratch. Building on top of a given reinforcement learning controller, AdaptNet uses a two-tier hierarchy that augments the original state embedding to support modest changes in a behavior and further modifies the policy network layers to make more substantive changes. The technique is shown to be effective for adapting existing physics-based controllers to a wide range of new styles for locomotion, new task targets, changes in character morphology and extensive changes in environment. Furthermore, it exhibits significant increase in learning efficiency, as indicated by greatly reduced training times when compared to training from scratch or using other approaches that modify existing policies. Code is available at https://motion-lab.github.io/AdaptNet .

Funder

NSERC

NSF

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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