A VR Game-based System for Multimodal Emotion Data Collection
Author:
Affiliation:
1. University of Genoa, Italy
2. University of Genoa
3. Istituto Italiano di Tecnologia
4. University College Cork
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3359566.3364695
Reference9 articles.
1. A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments;Cebeci Berk;Computer Animation and Virtual Worlds,2018
2. The Potential of Virtual Reality for the Investigation of Awe
3. The role of respiration audio in multimodal analysis of movement qualities
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2. Design and Validation of a Library of Active Affective Tasks for Emotion Elicitation in VR;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16
3. Towards Understanding Player Experience in Virtual Reality Games through Physiological Computing;2024 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops);2024-03-11
4. Self-assessment of affect-related events for physiological data collection in the wild based on appraisal theories;Frontiers in Computer Science;2024-01-11
5. Exploring User Engagement in Immersive Virtual Reality Games through Multimodal Body Movements;29th ACM Symposium on Virtual Reality Software and Technology;2023-10-09
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