Exploring User Engagement in Immersive Virtual Reality Games through Multimodal Body Movements

Author:

Somarathna Rukshani1ORCID,Elvitigala Don Samitha2ORCID,Yan Yijun1ORCID,Quigley Aaron J3ORCID,Mohammadi Gelareh4ORCID

Affiliation:

1. School of Computer Science and Engineering, University of New South Wales, Australia

2. Department of Human Centred Computing, Faculty of Information Technology, Monash University, Australia

3. Science Director and Deputy Director, Data61/CSIRO, Australia

4. School of Computer Science & Engineering, University of New South Wales, Australia

Publisher

ACM

Reference65 articles.

1. Immersive Virtual Reality Implementations in Developmental Psychology;Araiza-Alba Paola;International Journal of Virtual Reality,2020

2. Chiara Bassano , Giorgio Ballestin , Eleonora Ceccaldi , Fanny Isabelle Larradet , Maurizio Mancini , Erica Volta , and Radoslaw Niewiadomski . 2019. A VR Game-Based System for Multimodal Emotion Data Collection . In Motion, Interaction and Games . Association for Computing Machinery , New York, NY, USA , Article 38, 3 pages. Chiara Bassano, Giorgio Ballestin, Eleonora Ceccaldi, Fanny Isabelle Larradet, Maurizio Mancini, Erica Volta, and Radoslaw Niewiadomski. 2019. A VR Game-Based System for Multimodal Emotion Data Collection. In Motion, Interaction and Games. Association for Computing Machinery, New York, NY, USA, Article 38, 3 pages.

3. Non‐invasive brain stimulation of motor cortex induces embodiment when integrated with virtual reality feedback

4. An Emotional Roller Coaster: Electrophysiological Evidence of Emotional Engagement during a Roller-Coaster Ride with Virtual Reality Add-On

5. Nadia Bianchi-Berthouze , Whan Woong Kim , and Darshak Patel . 2007 . Does body movement engage you more in digital game play? and why? . In Affective Computing and Intelligent Interaction: Second International Conference, ACII 2007 Lisbon, Portugal, September 12-14, 2007 Proceedings 2. Springer, 102–113 . Nadia Bianchi-Berthouze, Whan Woong Kim, and Darshak Patel. 2007. Does body movement engage you more in digital game play? and why?. In Affective Computing and Intelligent Interaction: Second International Conference, ACII 2007 Lisbon, Portugal, September 12-14, 2007 Proceedings 2. Springer, 102–113.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards Understanding Player Experience in Virtual Reality Games through Physiological Computing;2024 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops);2024-03-11

2. Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews;Lecture Notes in Computer Science;2024

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3