Exploring User Engagement in Immersive Virtual Reality Games through Multimodal Body Movements

Author:

Somarathna Rukshani1ORCID,Elvitigala Don Samitha2ORCID,Yan Yijun1ORCID,Quigley Aaron J3ORCID,Mohammadi Gelareh4ORCID

Affiliation:

1. School of Computer Science and Engineering, University of New South Wales, Australia

2. Department of Human Centred Computing, Faculty of Information Technology, Monash University, Australia

3. Science Director and Deputy Director, Data61/CSIRO, Australia

4. School of Computer Science & Engineering, University of New South Wales, Australia

Publisher

ACM

Reference65 articles.

1. Immersive Virtual Reality Implementations in Developmental Psychology;Araiza-Alba Paola;International Journal of Virtual Reality,2020

2. Chiara Bassano , Giorgio Ballestin , Eleonora Ceccaldi , Fanny Isabelle Larradet , Maurizio Mancini , Erica Volta , and Radoslaw Niewiadomski . 2019. A VR Game-Based System for Multimodal Emotion Data Collection . In Motion, Interaction and Games . Association for Computing Machinery , New York, NY, USA , Article 38, 3 pages. Chiara Bassano, Giorgio Ballestin, Eleonora Ceccaldi, Fanny Isabelle Larradet, Maurizio Mancini, Erica Volta, and Radoslaw Niewiadomski. 2019. A VR Game-Based System for Multimodal Emotion Data Collection. In Motion, Interaction and Games. Association for Computing Machinery, New York, NY, USA, Article 38, 3 pages.

3. Non‐invasive brain stimulation of motor cortex induces embodiment when integrated with virtual reality feedback

4. An Emotional Roller Coaster: Electrophysiological Evidence of Emotional Engagement during a Roller-Coaster Ride with Virtual Reality Add-On

5. Nadia Bianchi-Berthouze , Whan Woong Kim , and Darshak Patel . 2007 . Does body movement engage you more in digital game play? and why? . In Affective Computing and Intelligent Interaction: Second International Conference, ACII 2007 Lisbon, Portugal, September 12-14, 2007 Proceedings 2. Springer, 102–113 . Nadia Bianchi-Berthouze, Whan Woong Kim, and Darshak Patel. 2007. Does body movement engage you more in digital game play? and why?. In Affective Computing and Intelligent Interaction: Second International Conference, ACII 2007 Lisbon, Portugal, September 12-14, 2007 Proceedings 2. Springer, 102–113.

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