Using mobile tools in immersive environments to support science inquiry

Author:

Lui Michelle1,Kuhn Alex2,Acosta Alisa1,Niño-Soto Maria I.3,Quintana Chris2,Slotta James D.1

Affiliation:

1. University of Toronto, Toronto, ON, Canada

2. University of Michigan, Ann Arbor, MI, USA

3. University of Toronto Schools, Toronto, ON, Canada

Publisher

ACM

Reference9 articles.

1. Interweaving mobile games with everyday life

2. Savannah: mobile gaming and learning?

3. Project-based learning. In R. K. Sawyer, ed. The Cambridge handbook of the learning sciences, Cambridge;Krajcik J. S.;New York,2006

4. Lui M. and Slotta J. D. Immersive simulations for smart classrooms: Exploring evolutionary concepts in secondary science. Technology Pedagogy & Education (2013). Lui M. and Slotta J. D. Immersive simulations for smart classrooms: Exploring evolutionary concepts in secondary science. Technology Pedagogy & Education (2013).

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