Affiliation:
1. iMAGIS-GRAVIR/IMAG-INRIA, France and MIT LCS
2. iMAGIS-GRAVIR/IMAG-INRIA, France and REVES/INRIA SOPHIA-ANTIPOLIS
3. iMAGIS-GRAVIR/IMAG-INRIA, France
Abstract
Visibility problems are central to many computer graphics applications. The most common examples include hidden-part removal for view computation, shadow boundaries, mutual visibility of objects for lighting simulation. In this paper, we present a theoretical study of 3D visibility properties for scenes of smooth convex objects. We work in the space of light rays, or more precisely, of
maximal free segments
. We group segments that "see" the same object; this defines the
3D visibility complex
. The boundaries of these groups of segments correspond to the
visual events
of the scene (limits of shadows, disappearance of an object when the viewpoint is moved, etc.). We provide a worst case analysis of the complexity of the visibility complex of 3D scenes, as well as a probabilistic study under a simple assumption for "normal" scenes. We extend the visibility complex to handle temporal visibility. We give an output-sensitive construction algorithm and present applications of our approach.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
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