The 3D visibility complex

Author:

Durand Frédo1,Drettakis George2,Puech Claude3

Affiliation:

1. iMAGIS-GRAVIR/IMAG-INRIA, France and MIT LCS

2. iMAGIS-GRAVIR/IMAG-INRIA, France and REVES/INRIA SOPHIA-ANTIPOLIS

3. iMAGIS-GRAVIR/IMAG-INRIA, France

Abstract

Visibility problems are central to many computer graphics applications. The most common examples include hidden-part removal for view computation, shadow boundaries, mutual visibility of objects for lighting simulation. In this paper, we present a theoretical study of 3D visibility properties for scenes of smooth convex objects. We work in the space of light rays, or more precisely, of maximal free segments . We group segments that "see" the same object; this defines the 3D visibility complex . The boundaries of these groups of segments correspond to the visual events of the scene (limits of shadows, disappearance of an object when the viewpoint is moved, etc.). We provide a worst case analysis of the complexity of the visibility complex of 3D scenes, as well as a probabilistic study under a simple assumption for "normal" scenes. We extend the visibility complex to handle temporal visibility. We give an output-sensitive construction algorithm and present applications of our approach.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference53 articles.

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2. Boissonnat J.-D. and Yvinec M. 1998. . . . Cambridge University Press. Boissonnat J.-D. and Yvinec M. 1998. Algorithmic Geometry. Cambridge University Press.

3. Temporally coherent conservative visibility (extended abstract)

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