UV‐free Texturing using Sparse Voxel DAGs

Author:

Dolonius D.1ORCID,Sintorn E.1ORCID,Assarsson U.1ORCID

Affiliation:

1. Chalmers University of Technology Sweden

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference43 articles.

1. HRAA: High‐Resolution Antialiasing Through Multisampling. Technical brief. NVIDIA Corp.20016.

2. Akenine‐Möller Tomas. “FLIPQUAD: Low‐Cost Multisampling Rasterization”.Technical Report 02‐04. Chalmers University of Technology Apr.20026.

3. Octree textures

4. Burley BrentandLacewell Dylan. “Ptex: Per‐face Texture Mapping for Production Rendering”.Proceedings of the Nineteenth Eurographics Conference on Rendering. EGSR '08. Sarajevo Bosnia and Herzegovina: Eurographics Association 2008 1155–1164. doi:10.1111/j.1467‐8659.2008.01253.x. url:http://dx.doi.org/10.1111/j.1467-8659.2008.01253.x3.

5. Christensen Per H.andBatali Dana. “An Irradiance Atlas for Global Illumination in Complex Production Scenes”.Eurographics Workshop on Rendering. Ed. by Keller Alexander and Jensen Henrik Wann. The Eurographics Association 2004. isbn: 3‐905673‐12‐6. doi:10.2312/EGWR/EGSR04/133‐1413.

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