Octree textures

Author:

Benson David1,Davis Joel1

Affiliation:

1. Industrial Light and Magic, San Rafael, CA

Abstract

Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be very difficult, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. This paper proposes the use of a new kind of texture based on an octree, which needs no parameterization other than the surface itself, and yet has similar storage requirements to 2D maps. In addition, it offers adaptive detail, regular sampling over the surface, and continuity across surface boundaries. The paper addresses texture creation, painting, storage, processing, and rendering with octree textures.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference27 articles.

Cited by 30 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Texture Mapping for Voxel Models Using SOM;2023 Sixth International Symposium on Computer, Consumer and Control (IS3C);2023-06

2. Efficient ray casting polygonized isosurface of binary volumes;The Visual Computer;2021-10-09

3. UV‐free Texturing using Sparse Voxel DAGs;Computer Graphics Forum;2020-05

4. Color-Based Edge Detection on Mesh Surface;SIGGRAPH Asia 2019 Posters;2019-11-17

5. Rethinking Texture Mapping;Computer Graphics Forum;2019-05

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