Htex

Author:

Barbier Wilhem1,Dupuy Jonathan1

Affiliation:

1. Unity Technologies, France

Abstract

We introduce per-halfedge texturing (Htex) a GPU-friendly method for texturing arbitrary polygon-meshes without an explicit parameterization. Htex builds upon the insight that halfedges encode an intrinsic triangulation for polygon meshes, where each halfedge spans a unique triangle with direct adjacency information. Rather than storing a separate texture per face of the input mesh as is done by previous parameterization-free texturing methods, Htex stores a square texture for each halfedge and its twin. We show that this simple change from face to halfedge induces two important properties for high performance parameterization-free texturing. First, Htex natively supports arbitrary polygons without requiring dedicated code for, e.g, non-quad faces. Second, Htex leads to a straightforward and efficient GPU implementation that uses only three texture-fetches per halfedge to produce continuous texturing across the entire mesh. We demonstrate the effectiveness of Htex by rendering production assets in real time.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Reference25 articles.

1. David Benson and Joel Davis . 2002 . Octree Textures. In Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques ( San Antonio, Texas) (SIGGRAPH '02). Association for Computing Machinery, New York, NY, USA, 785--790. https://doi.org/10.1145/566570.566652 10.1145/566570.566652 David Benson and Joel Davis. 2002. Octree Textures. In Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques (San Antonio, Texas) (SIGGRAPH '02). Association for Computing Machinery, New York, NY, USA, 785--790. https://doi.org/10.1145/566570.566652

2. Mario Botsch Leif Kobbelt Mark Pauly Pierre Alliez and Bruno Lévy. 2010. Polygon Mesh Processing. AK Peters / CRC Press. 250 pages. https://hal.inria.fr/inria-00538098 Mario Botsch Leif Kobbelt Mark Pauly Pierre Alliez and Bruno Lévy. 2010. Polygon Mesh Processing. AK Peters / CRC Press. 250 pages. https://hal.inria.fr/inria-00538098

3. Ptex: Per-Face Texture Mapping for Production Rendering

4. Directed Edges—A Scalable Representation for Triangle Meshes

5. Painting and rendering textures on unparameterized models

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