Research trends in game-based learning research in online learning environments: A review of studies published in SSCI-indexed journals from 2003 to 2012
Author:
Publisher
Wiley
Subject
Education
Link
http://onlinelibrary.wiley.com/wol1/doi/10.1111/bjet.12031/fullpdf
Reference16 articles.
1. Game-based learning with ubiquitous technologies;Chang;IEEE Internet Computing,2009
2. Successful implementation of user-centered game based learning in higher education: an example from civil engineering;Ebner;Computers & Education,2007
3. What video games have to teach us about learning and literacy;Gee;ACM Computers in Entertainment,2003
4. The differences in motivations of online game players and offline game players: a combined analysis of three studies at higher education level;Hainey;Computers & Education,2011
Cited by 26 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. The Effect of Digital Game-Based Learning on Motivation for EFL;Journal of Education, Humanities and Social Sciences;2023-12-13
2. Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis;EDUC TECHNOL SOC;2023
3. Pedagogical Design Perspective of Digital Game-Based English Language Learning;International Journal of Online Pedagogy and Course Design;2022-10-14
4. An augmented reality PQRST based method to improve self-learning skills for preschool autistic children;Evolving Systems;2022-10-06
5. Eğitsel Dijital Oyunların 8. Sınıf Öğrencilerinin İngilizce Ders Başarısı Ve Güdülenmelerine Etkisi;Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi;2022-04-01
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3