The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level

Author:

Hainey Tom,Connolly Thomas,Stansfield Mark,Boyle Elizabeth

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference50 articles.

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2. Asgari, M., & Kaufman, D. (2004). Relationships among computer games, fantasy and learning. In: Proceedings of the 2nd international conference on imagination and education, Vancouver, British Columbia, Canada. Retrieved 24th April 2011 from http://www.ierg.net/confs/2004/Proceedings/Asgari_Kaufman.pdf.

3. Improvement in cancer-related knowledge following use of a psychoeducationalvideo game for adolescents and young adults with cancer;Beale;Journal of Adolescent Health,2007

4. The role of psychology in understanding the impact of computer games;Boyle;Entertainment Computing,2011

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